I needed to use some augmented reality tech for a new iOS project. Basically what I needed was some image targeting stuff; I needed to put an image, video or a model on top of a predefined image in the screen. This has been possible for years but hasn’t been all that popular.
After some research I decided that Vuforia fit the bill. A few years ago I did check out some of their samples. Back then it was called QCAR (good call on the name change, I had to look up the old name to remember it).
Deciding how to use Vuforia was another process altogether. Vuforia has an SDK for Objective-C, and another for Unity that I could use.
Objective-C SDK has the advantage of being used right in XCode. I could even use it along with Swift and make use of my experiences in Cocoa Framework. Unfortunately, apart from their own sample code, there is little activity in the open. I found some sample code for Swift & Scenekit but the way thing is setup doesn’t allow more than one image to be targeted. The transform matrices supplied by the SDK was used to tranform the position of the camera in the scene, instead of the trackable object. I felt that despite the SDK supplying me with the basic tools to handle the problem, it would take me a lot of time to optimize the process. I could do a wrapper for Vuforia in Swift in future but for now I decided to check out the Unity option.
With Unity things are very easy to setup. There is prefabs for trackable objects and ARCamera, so it very simple to create a scene for the AR aspects of the app. It is cumbersome to export the project to XCode & compile it, but it might be worth it. Unity also has the advantage of being cross-platform, which might help in the future. I’ve been meaning to use Unity for sometime which is another plus .
I suspect setting up the UI for the rest of the app, won’t be that pleasant in Unity. Cocoa is not the easiest framework for setting up your UI but it is also the framework I am most familiar with. I expect to be frustrated with Unity but we’ll see how it pans out. Worst case scenario, I’ll write a Swift wrapper for Vuforia and handle it all in XCode.